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Thank you for visiting my personal website.

I hold a BSc in Physics and began my career as a private Mathematics tutor. After working as a technical support engineer for Intel hardware products, I transitioned into software development and later specialized in audio programming. Most recently, I worked as an audio programmer at Frontier Developments in Cambridge, UK.

Through Rockheyday, I develop DSP plugins and audio software while continuing to explore the intersection of audio, mathematics, and AI. Outside of software development, I compose and organize my musical works and enjoy researching new technologies and techniques related to sound.

Key Interests:

  • Real-time DSP and audio processing
  • Interactive and AI-driven audio systems
  • 2D/3D geometry implementations
  • Orchestral music creation

Videogame Projects:

  • F1 Management 22 (2022)
  • Jurassic World Evolution 2 (2021)
  • Elite Dangerous Odyssey (2021)
  • Planet Zoo (2019)
  • Cobra Engine: Listener Obstruction System (2019)

EP Releases:

  • Defending the Line (2024)
  • Life as a Routine (2024)