
Thank you for visiting my personal website.
I hold a BSc in Physics and began my career as a private Mathematics tutor. After working as a technical support engineer for Intel hardware products, I transitioned into software development and later specialized in audio programming. Most recently, I worked as an audio programmer at Frontier Developments in Cambridge, UK.
Through Rockheyday, I develop DSP plugins and audio software while continuing to explore the intersection of audio, mathematics, and AI. Outside of software development, I compose and organize my musical works and enjoy researching new technologies and techniques related to sound.
Key Interests:
- Real-time DSP and audio processing
- Interactive and AI-driven audio systems
- 2D/3D geometry implementations
- Orchestral music creation
Videogame Projects:
- F1 Management 22 (2022)
- Jurassic World Evolution 2 (2021)
- Elite Dangerous Odyssey (2021)
- Planet Zoo (2019)
- Cobra Engine: Listener Obstruction System (2019)
EP Releases:
- Defending the Line (2024)
- Life as a Routine (2024)