Thank you for visiting my personal website.
I hold a BSc in Physics and started my career as a private Mathematics tutor. I later worked as a technical support engineer for Intel hardware products, before transitioning into software development. Most recently, I worked as an audio programmer at Frontier Developments in Cambridge, UK.
Outside of professional work, I actively catalogue and organize my musical works, build standalone audio plugins, and explore the intersection of music and AI through regular reading and experimentation.
Key Interests:
- Real-time DSP and audio processing
- Interactive and AI-driven audio systems
- 2D/3D geometry implementations
- Orchestral music creation
Videogame Projects:
- F1 Management 22 (2022)
- Jurassic World Evolution 2 (2021)
- Elite Dangerous Odyssey (2021)
- Planet Zoo (2019)
- Cobra Engine: Listener Obstruction System (2019)
EP Releases:
- Defending the Line (2024)
- Life as a Routine (2024)