Profile Photo

Thank you for visiting my personal website.

I hold a BSc in Physics and started my career as a private Mathematics tutor. I later worked as a technical support engineer for Intel hardware products, before transitioning into software development. Most recently, I worked as an audio programmer at Frontier Developments in Cambridge, UK.

Outside of professional work, I actively catalogue and organize my musical works, build standalone audio plugins, and explore the intersection of music and AI through regular reading and experimentation.

Key Interests:

  • Real-time DSP and audio processing
  • Interactive and AI-driven audio systems
  • 2D/3D geometry implementations
  • Orchestral music creation

Videogame Projects:

  • F1 Management 22 (2022)
  • Jurassic World Evolution 2 (2021)
  • Elite Dangerous Odyssey (2021)
  • Planet Zoo (2019)
  • Cobra Engine: Listener Obstruction System (2019)

EP Releases:

  • Defending the Line (2024)
  • Life as a Routine (2024)